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David Rousset

Developer. Creative Geek. Composer.

Tag: JavaScript

How to remotely debug and profile the performance of your HTML5 websites & apps on Windows Phone

July 21, 2014April 21, 2016 David RoussetEnglish

People are often asking me this recurrent question: how do I remote debug my website/app on a Windows Phone? Let me share the various ways to do it. Since Visual Studio 2013 Update 2 and[…]

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The web: the next game frontier?

June 20, 2014April 29, 2016 David RoussetEnglish

PC, consoles, tablets, mobiles. But what if the next interesting move was the browser and the web as a gaming platform? The web can embrace all of these devices and can even support new types[…]

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Using WebGL to create games for the Windows Store

November 19, 2013April 29, 2016 David RoussetEnglish

The Windows Store is probably the most opened platform for game studios today. You can create your games using DirectX 11, HTML5 2d-Canvas, Cocos2D-X, Unity 3D and starting with Windows 8.1 with WebGL! By the[…]

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Tutorial part 6: learning how to write a 3D software engine in C#, TS or JS – Texture mapping, back-face culling & WebGL

July 18, 2013April 29, 2016 David Rousset3D Software Engine

Here is the final tutorial of this long series. We’re going to see how to apply a texture to a mesh by using mapping coordinates exported from Blender. If you’ve managed to understand the previous[…]

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Tutorial part 5: learning how to write a 3D software engine in C#, TS or JS – Flat & Gouraud Shading

July 3, 2013April 21, 2016 David Rousset3D Software Engine

  We’re now going to discover probably the best part of the series: how to handle lightning! In the previous, we’ve fixed a random color per face to be able to see the mesh. We’re[…]

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Tutorial part 4 – bonus: learning how to write a 3D software engine in C#, TS or JS – Optimizing & Parallelism

June 25, 2013April 21, 2016 David Rousset3D Software Engine

In the previous tutorial, learning how to write a 3D software engine in C#, TS or JS – Rasterization & Z-Buffering, we’ve learned how to fill our triangles. As we’re CPU based with our 3D[…]

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Tutorial part 4: learning how to write a 3D software engine in C#, TS or JS – Rasterization & Z-Buffering

June 21, 2013April 29, 2016 David Rousset3D Software Engine

In the previous tutorial, learning how to write a 3D soft engine in C#, TS or JS – loading meshes exported from Blender, we’ve loaded a JSON file where our meshes were serialized from Blender.[…]

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Tutorial part 2: learning how to write a 3D soft engine from scratch in C#, TS or JS – drawing lines & triangles

June 14, 2013April 21, 2016 David Rousset3D Software Engine

  Now that we have built the core of our 3D engine thanks to the previous tutorial Tutorial series- learning how to write a 3D soft engine from scratch in C#, TypeScript or JavaScript, we[…]

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Tutorial series: learning how to write a 3D soft engine from scratch in C#, TypeScript or JavaScript

June 13, 2013March 25, 2021 David Rousset3D Software Engine

I’d to like to share with you how I’ve learned to build what’s known as a “3D soft engine” through a series of tutorials. “Software engine” means that we will use only the CPU to[…]

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